Blizzard is working intensely on the future Diablo, but do not wait for any announcements on BlizzCon 2017

A month later with a small (November 3-4) Blizzard Entertainment It is arranged by the annual festival for fans of BlizzCon 2017, on which many expect to see at least a couple of high -profile announcements. For example, from the series Diablo.

After all, Diablo III I went out as much as five years ago, and the people are not tolerated to get the continuation. Rumors about a possible announcement Diablo IV BlizzCon began to wander over the network even last year. However, a miracle did not happen. And, according to the developers, it will not happen this year.

Moreover, this time, so as not to upset fans in place, Blizzard I decided to report in advance that no large -scale ads related to Diablo, on BlizzCon 2017 is definitely not expected. Yes, there will be some insignificant news regarding the hellish franchise, but not the ones you hope for. Although, according to the manager of the Community Relations Company Brandy Camel (Brandy Camel), the team "He works intensively on the future Diablo"And" finds out "what awaits the series.

September 28, 2017 Creators of Shenmue III show their progress in personal animation

September 28, 2017 New Trailer Red Dead Redemption 2, familiar with the main characters of the game

Diablo

Diablo II

Diablo III

The best comments

I forgot to add to the words about "ardent oldfags". That gd, that Poe was released later than the devil. So who is still a yellowed grandfather here is a discussion issue.
At the same time, POE is actively developing, much more often, and definitely cooler than the devil. About the State Duma, too, they say that it is not worth it in place.

Unless you are shot at the Hypothalamus by the Pan Blizard, but at the same time you love the Hak-n-Slash RPG mechanics-with a view of the top, with dozens and hundreds of enemies that are flying into pieces, with tons of loot (a significant part of which, BTV is useful one way or another, and not just unique)-that is, the best alternatives than the devil. And even either at times cheaper, or generally free. With a healthy economic system, where the cheapest item is still used regularly, and therefore the currency accumulates only in the most violent nudes. Where the build for the same main skill can be made in many ways. Where having passed – attention – 10 (!) Acts of the game you are just starting, in fact, your journey into the abysses of the grind and cheerfully exploding hundreds of mobs.
In fairness, it is worth saying that nearly a very cool artistic work – skills, effects, characters look quite cool, sets – generally a separate topic! On the visual side of the devil, of course, there are no equal in the genre. For now.
But after all, in Grindile, nevertheless, a gameplay is based, not a plot and beautiful models. Gameplay, and this is a pleasant feeling when something really expensive and healthy dropped you dropped :)

It is necessary to make cardinal changes in Diablo, and not just change the top buildings and stats on legends.

Personally, I liked Grim Dawn much more https://megarich.uk/login/ than the 3rd Dyabla in almost everything except the plot (which is in makeup “no”). And the game costs 4 cheaper at the same time+support for the game with patches and addons is better than the devil. Soon, by the way, another 2 classes of Addon come out. Moreover, unlike Dyabla, there will be a bunch of content there, in addition to the classes, it will naturally cost less than the necromancer in the devil.

(Personally, I liked Grim Dawn much more than the 3rd Dyabla in almost everything except the plot of which in makeup “no”)

Come on. Unless there is a plot in terms of the absence of symptians and screensavers.

And so in Grim Dawn there is a very impressive Lovecraft’s Testaments (unlike diablae with its “evil” demons and “kind” angels, in the State Duma, the confrontation for the world goes between the ancient race of the science ghosts, once expelled from this world and who need the bodies of other creatures, and “dead” gods from whose blood was created. Living, and who dreams of returning it). In terms of gloomy Grim Dawn with his post -apocalypse, Diablo 3 surpassed (and personally I am very gloomy in Hack & Slash, because the more nightmare the enemies and the “situation” are more pleasant in such a world). There are solid lines of side quests there.

Blueza bet on the reagent of game mechanics in D3 and lost.
And then such spit in the face as a necromancer for $ 15 killed all desire.
I was happy to rolled to the. Such an open action, just a whole ton of different synergies and subtleties that D3 never dreamed of.

If something like this awaits us in D4 (if it is at all), then it is better not to let it out at all.

Synergy, subtle mechanics, variety of builds.
Increasing complexity does not look as artificial as in D3.
T.e. there are 10 acts, not 3 times 3-4 acts, just with increased complexity.

From examples of various kinds of synergies and a mechanic:
There is a passive that sounds like this:
"Enemies You Hit with Elemental Damage Temporaryli Get +25% Resistance to Those Elements and50% Resistance to Other elements"

And there is a ability:
"Unleash a Beam of Fire that Burns Enemies It Touches, and Decresses Their Fire Resistance. Remaining in the Beam Intensifies The Burning, Adding a Portion of the Beam’s Damage in Stages. Enemies Who Leave the Beam Continue to Burn for a Duration. Increasing Cast Speed ​​Also Increases The Rate at Which The Beam Can Turn."

It seems intuitively that this fiery ray should, if enemies defeat enemies, give them (enemies) resistance to fire and reduce resistance to other elements due to passivation.
But the passive only works if you sit HIT, And the fiery beam does not make a hit :)

And there are a lot of such subtleties in the game. They are pleasant to detect. It is nice to make builds around such a mechanic.

If you want to know more, write in a personal. Spam is not worth it here.

You spray here so far only you, wow, then if you do not like the new, then the person pretends to be, hu, with logic you have sadness-bued. And yes, I don’t like KS.

We will be honest, until August there were 3 times in 4 acts. :)
Now the second half is again partially a run on the same locations of the first 5 acts, but still modified, with their plot and bosses.

Agree.
However, this is much better than the reproduction of the same acts.

Why did a small studio think of it, but a large large developer is not?